Imposter Baker creates strange warping and stretching effect on asset

Hello,

We’re trying to use the imposter baker in UE5, however whenever the asset is baked while moving the camera you notice some very odd stretching and warping of the imposter mesh.

We already went in and added the correct material nodes and it seems to capture the textures just fine but the way the engines interpolates between angles seems to be completely broken for us.

Here is a video:

This doesn’t seem to be a material issue as even with a new simple material with an ImposterCaptureSwitch node it has the same issues.

Thanks :slight_smile: