Take me about one week to find out the problem that I see the clients in my game with teleporting/lag/jitter error. No one know or have clue and there is no docs about this, not even examples.
Many people told me is because the bad quality of the animations, others because the bad networking implementation I made. But actually the problem its worst than that.
After many test seems like the problem only happen in the Server at see the Clients, but the Clients see fine the server. Was looking into the sources of sample games and even UT4. Until I found the problem its Epic Games didn’t fix the engine since the release and still broken, any Listen Server see the clients with jitter issues because an engine bug, not present in UE3 but in UE4 since 4 years ago or more and not fixed. And Epic set this as backlogged not priority bug Unreal Engine Issues and Bug Tracker (UE-32005) that affect any user making a cooperative game in this engine or that actually bought any marketplace multiplayer asset affected by the core of the engine, they can’t even host a game without the dedicated server system to play cause all will the problem its not even possible to aim someone cause it semi teleports.
Epic didn’t fixed this cause they don’t need it for their games you can’t even make a Listen Server in UT4 what its actually free, rater all its controlled by their own servers, the people can keep buying in the marketplace products that won’t work correctly ever if they don’t fix it for any coop or non dedicated servers multiplayer game.
What this means ?
This means you CAN’T make any game based in characterpawn and playermovement with coop or multiplayer listen server based. In other hand you can work with normal dedicated servers, but don’t think anyone will make a coop game or some multiplayer games with dedicated servers as the dedicated server don’t even work correctly if you make it and play in the same computer.
Is not just me, a lot of people have this problems aswell you can find over the whole network
https://answers.unrealengine.com/que…en-server.html
https://answers.unrealengine.com/que…en-server.html
https://answers.unrealengine.com/que…he-perspe.html
https://udn.unrealengine.com/questio…called-on.html
This aswell but the command fix me nothing or near nothing in my end https://answers.unrealengine.com/questions/45287/shooter-dedicated-server-lag.html
Its even in UDN as you can see since 4 years ago and no one made nothing.
This errors can be seen in any video using the Listen Server:
You can notice the players that are not the host are having this problems in a small scale when you play with people that have 80-100 ping is x3 times worst, you can notice teleports and more issues. Only the bots that run in the server can seem properly. This is a game when you need interact with other players can be bad. And worst in a multiplayer game where you host for your friends.
Thanks.