Summary
When I try to spawn 100 Test Players at the beginning of the round, they spawn extremely slowly. First 55 Test Players in ~10 minutes and then close to ~12 minutes after game start, the Fortnite shows error “We hit a roadblock. Network connection lost” and the game stops.
Earlier (maybe a few weeks ago, don’t remember which FN/UEFN version), spawning those 99 Test Players happened very quickly, so that it was usable for testing purposes. Not sure if it broke with 36.00 or already earlier.
I can’t think of any heavy continuous Verse processing that would explain this.
Island Settings:
- Max Players: 100
- Test Players on Start: FILL
- Test Player Behavior: NONE
- Custom Test Player Definition: NONE
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- In UEFN, change Island Settings:
- Max Players: 100
- Test Players on Start: FILL
- Test Player Behavior: NONE
- Custom Test Player Definition: NONE
- Start Session
- Start Game
Expected Result
The game starts (with 99 spawned players) in reasonable time
Observed Result
The game starts extremely slowly. After 55 added Test Players (~10 mins after game starts), no more Test Players are added. “Network connection lost” error at ~12 mins
Platform(s)
PC