Repro steps:
- Create a blank project
- Create a new struct and name it (“ST_Test”)
- Add a new Integer to the struct and name it (“Count”)
- Create a new Actor Blueprint and name it (“BP_Actor”)
- Create a new variable inside “BP_Actor” of type “ST_Test” and name it (“TestStruct”)
- Create a new function (no difference if it’s pure or not) in “BP_Actor” and name it (“GetTestStruct”)
- Add a return node to the function and return “ST_Test”
- Go to the construction script and call the “GetTestStruct” function. Plug it’s output into a “SetMembersInST_Test” node. Set member “Count” to “100”
Expected behaviour: the value of “Count” should have changed from “0” (Default) to “100” if you try to read it elsewhere
Current behavior: The value remains “0” and won’t be set