Impossible to create game

I tried your setup but it didnt work at all.
I made it happen, it works like a magic - i use infinity loop (which is 100% needed for this purpose) and i am allowed to use it, also something weird happens from this custom macro - when i test it with print strings - one print string at Then 0 and one print string at “Then 1 After Delay” everytime i get a whole 3 print screens not just one, and there is no reason, at least not obvious, why is this happening. i post 2 screens and this setup works just fine, everytime i move my cursor away from the object it shrinks to scale 1 after up to 0.2 seconds delay, now i should find out how to make it happen to do this at the end of the first “object grow” tick - after those 0.2 seconds and not after the event begin game timer (delay loops) but this is another problem unreal engine have - everything that is triggered from blueprint is happening 1 after another and never at the same time, the only way i can cast 2 events at the same time is if i hit 2 keys on the keyboard at the same time, even if i want key 2 to change how key 1 will react after a delay i still need to press keyboard keys, if i do this with events and event 1 have delay of 5 seconds, event 2 will never start until these 5 seconds finish, for me this is unreasonable and as much as i know older versions of unreal actually allows you to do sumiltaniously split signals instead just sequencing them - i read that in latest versions its only sequence method, oldest version i have is 4.9 and its the same i think 4.7 or earlier can do split signals lol i should find it