How do you create event in blueprint interface that have node and then have the event trigger in a blueprint? I tried this earlier and now I tried more but I cant do it, I can only have event trigger if it does not have any pins, once I put a pin then instead “Add Event” i can only have “Call Function”
edit: i just tried to double click the event while in the actor blueprint and add pin from there but then it was converted to custom event and not a one that is pulled from interface bp, i guess i can do it like this but then in character bp where i launch the event i need to specify for which blueprints it is going to be called am i right? or it can be done to every possible custom event with this name?