yes this answer my third question in a way.
Anybody about the first bolded question?
I’m going install android 5.1 on raspberry pi 2 now and tried create a android sample project for that target…i’m gonna answer my second question on my own…
so back to my third question:
must I rebuild from github this way:
$ git clone -b 4.9 https://github.com/EpicGames/UnrealEngine.git
$ # or if you are using ssh authentication:
$ # git clone -b 4.9 firstname.lastname@example.org:EpicGames/UnrealEngine.git
$ cd UnrealEngine
but before point 6 download arm clang package ,put in path and change lines:
If you are using the Linux-ARM cross compile toolchain before running GenerateProjectFiles.bat below edit the following file in the UE4 source code:
by commenting out the following line:
static private string DefaultArchitecture = "x86_64-unknown-linux-gnu";
and un-commenting the linux-arm architecture line just below it:
//static private string DefaultArchitecture = "arm-unknown-linux-gnueabihf";
(note this is windows procedure actually failing to produce opengl es arm linux executables for Raspberry pi 2)
need I to add crosscompile targets globally on my linux distro? (I have Ubuntu and Arch) and then modify somehow the setup script?
Anyway I cant believe they have android target (linux kernel on arm basically) and not for fixed hardware SoCs like Odroid or Raspberry pi 2 still using linux kernel on arm …if you look into …/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/UEBuildLinux.cs these lines are commented as "fix this " so at least they planned to give option in the future…
I want to be clear i have nothing against android,only i would like to build a game for raspberry pi2 using a “clean” os