Impossible de déployer mon jeu

Bonjour,

Il m’est impossible d’exporter un projet, peu importe le projet.
J’ai fait le test avec un projet vierge et depuis :
File / Package Project / Windows / Windows 32 ou 64 Bits.

J’ai constamment ces erreurs :

Log file open, 05/11/20 18:49:13
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: MyProject2
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.057388
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll

[2020.05.11-16.49.14:241][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.05.11-16.49.14:241][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.05.11-16.49.14:241][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.05.11-16.49.14:241][ 0]LogD3D11RHI: D3D11 adapters:
[2020.05.11-16.49.14:297][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1080 Ti’ (Feature Level 11_0)
[2020.05.11-16.49.14:297][ 0]LogD3D11RHI: 11127/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.05.11-16.49.14:299][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.05.11-16.49.14:299][ 0]LogD3D11RHI: 0/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.05.11-16.49.14:299][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.05.11-16.49.14:304][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.05.11-16.49.14:304][ 0]LogD3D11RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for “GPU Device Id”)
[2020.05.11-16.49.14:304][ 0]LogWindows: EnumDisplayDevices:
[2020.05.11-16.49.14:304][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1080 Ti’ (P:1 D:1)
[2020.05.11-16.49.14:305][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0)
[2020.05.11-16.49.14:305][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0)
[2020.05.11-16.49.14:305][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1080 Ti’ (P:0 D:0)
[2020.05.11-16.49.14:305][ 0]LogWindows: DebugString: FoundDriverCount:4
[2020.05.11-16.49.14:305][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti
[2020.05.11-16.49.14:305][ 0]LogD3D11RHI: Driver Version: 445.87 (internal:26.21.14.4587, unified:445.87)
[2020.05.11-16.49.14:305][ 0]LogD3D11RHI: Driver Date: 4-3-2020
[2020.05.11-16.49.14:305][ 0]LogRHI: Texture pool is 7788 MB (70% of 11127 MB)
[2020.05.11-16.49.14:342][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.05.11-16.49.14:342][ 0]LogD3D11RHI: Async texture creation enabled
[2020.05.11-16.49.14:360][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.05.11-16.49.14:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATC’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1a’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTC’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATCClient’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1Client’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1aClient’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTCClient’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2020.05.11-16.49.14:596][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2020.05.11-16.49.14:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2020.05.11-16.49.14:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2020.05.11-16.49.14:614][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
[2020.05.11-16.49.14:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2020.05.11-16.49.14:624][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2020.05.11-16.49.14:629][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
[2020.05.11-16.49.14:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
[2020.05.11-16.49.14:639][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
[2020.05.11-16.49.14:657][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
[2020.05.11-16.49.14:657][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
[2020.05.11-16.49.14:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2020.05.11-16.49.14:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2020.05.11-16.49.14:675][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
[2020.05.11-16.49.14:684][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2020.05.11-16.49.14:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2020.05.11-16.49.14:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2020.05.11-16.49.14:702][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.05.11-16.49.14:705][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.05.11-16.49.14:717][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (…/…/…/…/…/Jeux/Projet Unreal Engine/MyProject2/Intermediate/Shaders/WorkingDirectory/15404/).
[2020.05.11-16.49.14:719][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Tobo/AppData/Local/Temp/UnrealShaderWorkingDir/A7E4CB7C45C50B1BD8EBB6B7DD2B70F8/’.
[2020.05.11-16.49.14:719][ 0]LogXGEController: Cleaning working directory: C:/Users/Tobo/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.05.11-16.49.14:719][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.05.11-16.49.14:719][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.05.11-16.49.14:719][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.05.11-16.49.15:308][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.05.11-16.49.15:351][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 78MB C:/Users/Tobo/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.05.11-16.49.15:351][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Tobo/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
[2020.05.11-16.49.15:351][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Jeux/Projet Unreal Engine/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.05.11-16.49.15:351][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.05.11-16.49.15:351][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Jeux/Projet Unreal Engine/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.05.11-16.49.15:351][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.05.11-16.49.15:358][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2020.05.11-16.49.15:358][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.05.11-16.49.15:358][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.05.11-16.49.15:359][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Tobo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.05.11-16.49.15:359][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.05.11-16.49.15:359][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.05.11-16.49.15:380][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.05.11-16.49.15:382][ 0]LogSlate: Using FreeType 2.10.0
[2020.05.11-16.49.15:382][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.05.11-16.49.15:420][ 0]LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up
[2020.05.11-16.49.15:649][ 0]LogInit: Selected Device Profile: [Windows]
[2020.05.11-16.49.15:782][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.05.11-16.49.15:782][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.05.11-16.49.15:782][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.05.11-16.49.15:782][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.05.11-16.49.15:782][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.05.11-16.49.15:793][ 0]LogNetVersion: MyProject2 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 813727915)
[2020.05.11-16.49.16:615][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.026417 seconds
[2020.05.11-16.49.16:621][ 0]LogUObjectArray: 46750 objects as part of root set at end of initial load.
[2020.05.11-16.49.16:621][ 0]LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool.
[2020.05.11-16.49.16:621][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.05.11-16.49.16:917][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.05.11-16.49.16:919][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.05.11-16.49.16:919][ 0]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
[2020.05.11-16.49.16:919][ 0]FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
[2020.05.11-16.49.16:919][ 0]LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
[2020.05.11-16.49.16:954][ 0]SourceControl: Source control is disabled
[2020.05.11-16.49.16:954][ 0]SourceControl: Source control is disabled
[2020.05.11-16.49.16:955][ 0]SourceControl: Source control is disabled
[2020.05.11-16.49.16:955][ 0]SourceControl: Source control is disabled
[2020.05.11-16.49.16:956][ 0]SourceControl: Source control is disabled
[2020.05.11-16.49.16:961][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.05.11-16.49.16:962][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.05.11-16.49.17:009][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.05.11-16.49.17:016][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.05.11-16.49.17:016][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.05.11-16.49.17:077][ 0]LogOcInput: OculusInput pre-init called
[2020.05.11-16.49.17:081][ 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2020.05.11-16.49.17:081][ 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2020.05.11-16.49.17:131][ 0]LogEngine: Initializing Engine…
[2020.05.11-16.49.17:132][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.05.11-16.49.17:133][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.05.11-16.49.17:401][ 0]LogInit: Initializing FReadOnlyCVARCache
[2020.05.11-16.49.17:405][ 0]LogAIModule: Creating AISystem for world Untitled
[2020.05.11-16.49.17:419][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.05.11-16.49.17:419][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.05.11-16.49.17:419][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.05.11-16.49.17:419][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.05.11-16.49.17:419][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.05.11-16.49.17:419][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.05.11-16.49.17:419][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.05.11-16.49.17:419][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.05.11-16.49.17:419][ 0]LogAudio: Display: Using built-in audio occlusion.
[2020.05.11-16.49.17:419][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: Name: DFX Speakers (DFX Audio Enhancer 11.1)
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: Is Default: Yes
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: Channel Count Used: 2
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: Device Channel Count: 2
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: Channel Order:
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: 0: FrontLeft
[2020.05.11-16.49.17:434][ 0]LogAudioMixer: Display: 1: FrontRight
[2020.05.11-16.49.17:446][ 0]LogAudioMixer: Display: Using Audio Device DFX Speakers (DFX Audio Enhancer 11.1)
[2020.05.11-16.49.17:449][ 0]LogInit: FAudioDevice initialized.
[2020.05.11-16.49.17:449][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.05.11-16.49.17:520][ 0]LogDerivedDataCache: Saved boot cache 0.07s 78MB C:/Users/Tobo/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.05.11-16.49.17:525][ 0]LogInit: Texture streaming: Enabled
[2020.05.11-16.49.17:530][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.05.11-16.49.17:531][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.05.11-16.49.17:532][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.05.11-16.49.17:565][ 0]LogInit: Transaction tracking system initialized
[2020.05.11-16.49.17:572][ 0]BlueprintLog: New page: Editor Load
[2020.05.11-16.49.17:592][ 0]LocalizationService: Localization service is disabled
[2020.05.11-16.49.17:631][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.05.11-16.49.17:632][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.05.11-16.49.17:786][ 0]LogFileCache: Scanning file cache for directory ‘D:/Jeux/Projet Unreal Engine/MyProject2/Content/’ took 0.00s
[2020.05.11-16.49.17:786][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.05.11-16.49.17:786][ 0]LogCook: Display: Mobile HDR setting 1
[2020.05.11-16.49.18:244][ 0]SourceControl: Source control is disabled
[2020.05.11-16.49.18:244][ 0]Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.05.11-16.49.18:244][ 0]LightingResults: New page: Lighting Build
[2020.05.11-16.49.18:245][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.05.11-16.49.18:245][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.05.11-16.49.18:245][ 0]MapCheck: New page: Map Check
[2020.05.11-16.49.18:245][ 0]LightingResults: New page: Lighting Build
[2020.05.11-16.49.18:270][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2020.05.11-16.49.18:326][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2020.05.11-16.49.18:328][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.05.11-16.49.18:355][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2020.05.11-16.49.18:355][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.05.11-16.49.18:355][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,075ms to complete.
[2020.05.11-16.49.18:355][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.111
[2020.05.11-16.49.18:450][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.05.11-16.49.18:456][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.05.11-16.49.18:461][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.05.11-16.49.18:467][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.05.11-16.49.18:469][ 0]LogCollectionManager: Loaded 0 collections in 0.000565 seconds
[2020.05.11-16.49.18:479][ 0]LogFileCache: Scanning file cache for directory ‘D:/Jeux/Projet Unreal Engine/MyProject2/Saved/Collections/’ took 0.00s
[2020.05.11-16.49.18:479][ 0]LogFileCache: Scanning file cache for directory ‘D:/Jeux/Projet Unreal Engine/MyProject2/Content/Developers/Tobo/Collections/’ took 0.00s
[2020.05.11-16.49.18:479][ 0]LogFileCache: Scanning file cache for directory ‘D:/Jeux/Projet Unreal Engine/MyProject2/Content/Collections/’ took 0.00s
[2020.05.11-16.49.18:479][ 0]LogContentBrowser: Native class hierarchy populated in 0.0065 seconds. Added 3015 classes and 717 folders.
[2020.05.11-16.49.18:481][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2020.05.11-16.49.18:508][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2020.05.11-16.49.18:511][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0002 seconds. Added 2 classes and 3 folders.
[2020.05.11-16.49.18:554][ 0]LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
[2020.05.11-16.49.18:564][ 0]LogSlate: Took 0.000093 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.05.11-16.49.18:565][ 0]LogSlate: Took 0.000107 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2020.05.11-16.49.18:568][ 0]LogSlate: Took 0.000086 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2020.05.11-16.49.18:622][ 0]LogRenderer: Reallocating scene render targets to support 1616x656 Format 10 NumSamples 1 (Frame:1).
[2020.05.11-16.49.18:684][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2020.05.11-16.49.18:684][ 0]LogLoad: (Engine Initialization) Total time: 5.51 seconds
[2020.05.11-16.49.18:684][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.05.11-16.49.18:719][ 0]LogAssetRegistry: Asset discovery search completed in 3.2991 seconds
[2020.05.11-16.49.18:721][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects)
[2020.05.11-16.49.18:722][ 0]LogContentStreaming: Texture pool size now 1000 MB