I mean the actual asset.
I have files that are barely 1.2mb fbx files. I import them and they turn into 65-80mb files. I only started to notice this because my mod has nearly reached the 1.5gb size download, maybe bigger now with only a simple amount of actual items imported.
I have been going through and systematically trying to find ways to clean up models and make meshes smaller, textures tighter and so on.
But I have no idea why the engine is turning these assets into MONSTER files. I have textures that is 30mb! A single, reused texture already from the main ARK core, 30mb! Mind blowing.
So with this I started to look across the entire mod, nearly ALL the files are 10-15 times their actual sizes when turned into the uasset file for use in the mod.
This seems like a terrible waste of space and not sure what’s going on here, a little research is kind of pointing to the Unreal Engine itself - but I can’t get a confirmed yes or no on that.
I’m wondering if anyone else is having this problem or would even have noticed.
My best example:
A Simple Lamp - actual size as the fbx : 1.2mb
Same Lamp Imported : 65.8mb
That’s one spicey meatball!