It will not work in a packaged application as we are not able to build shader at runtime.
In PIE it is slightly different, did you set the render context to “mtlx” on your stage actor? I did a quick test and UE is hanging for me on 5.3
It will not work in a packaged application as we are not able to build shader at runtime.
In PIE it is slightly different, did you set the render context to “mtlx” on your stage actor? I did a quick test and UE is hanging for me on 5.3