Importing Unreal Engine as a library into IOS app project

I am trying to import a game developed with the unreal engine into my IOS app, I am thinking I should build the unreal engine as a library to run the game as a runtime, but there is very limited information on this subject aside from this document: Building Unreal Engine as a Library | Unreal Engine 5.5 Documentation | Epic Developer Community . In the unreal 4.27 overview livestream Amanda Schade mentions this is only supported on Windows OS, but that was a few years ago, and an experimental option “Build as a Framework” is listed in the IOS project settings. I read somewhere that I also have to provide a uproject file and a map along with the library. if anybody can offer any information on getting this working for IOS, it would be much appreciated.