I’ve somehow exported a udk landscape directly from the editor, its given me me 4 files in .raw format (A heightmap along with 4 layer material files?)
I’ve imported the heightmap into a blank ue4 FPS map, it looks a bit smaller than the original tbh, how do I fix this, import the texture files (now .raw format) and repaint the landscape?
I’ve looked at a few tutorials but I need a complete beginners step by step as its not working for me.