Hello unreal community,
I’m rather new to unreal engine 4. I’m just testing out the importing procedures from blender and I am able to get my models from blender to unreal…but I ran into a problem. I have this circular maze I’m working on and I import it fine but the collisions are being passed as a whole single item.
Upon testing, I can’t even enter the maze… the collision is only a 26dop around it and dunno how to make it so that every item(walls, pillars, etc) have their own collision.
Any help would be greatly appreciated.