Hi.
I’m trying to import a tiled map I created in World Machine using the levels option with world composition, and for some reason, I can’t seem to be able to determine the Z location of the imported map.
It usually imports the map way down, and so, I usually have to change the kill Z to very low, to even be able to play in the editor.
Isn’t there a way to somehow modify the Z, either during import or afterwards?
Thanks in advance