Importing tiled map from World machine - change Z

Hi.

I’m trying to import a tiled map I created in World Machine using the levels option with world composition, and for some reason, I can’t seem to be able to determine the Z location of the imported map.
It usually imports the map way down, and so, I usually have to change the kill Z to very low, to even be able to play in the editor.

Isn’t there a way to somehow modify the Z, either during import or afterwards?

Thanks in advance

Hello, i have a similar problem, did you find the solution to this?