Importing textures from substance designer, good practices?

Hi

I’m currently learning UE5 and I’m trying to improve my workflow when it comes to setting up shaders and trying to optimize things a bit.

I’m currently exporting Base Color in RGB channels and Roughness in Alpha channel in one texture pack, and then I’m exporting Normal in R + G channel, AO in B channel and Height in the Alpha channel.

I was just wondering if the above is correct, or if there is a easier way to export my textures and setting it up in Unreal to make it look good, while also optimizing things a bit.

having some sort of packing template in designer or painter can help speed up your workflow. I use custom templates most of the time when exporting to unreal. exporting them at .TGA’s is good practice too (personal preference) so it sounds like you are going about this a good way :slight_smile: