I’ve been building a large map area (about 10km) and wanted to have a play around in it within Unreal, but having problems importing it as a very large mesh.
Ideally I would be able to import it and set it to have a mesh based collision or convert the terrain mesh plane into a terrain, any advice or hint tips?
The model is made in blender and exported as fbx.
The problem is getting an accurate collision mesh for the high poly terrain mesh.
Could you explain how can i do it in Blender (render the raw16 heightmap)? I’m doing it saving the rendered image as a png.
(I’ve followed this tut: ?v=EnrrsVzkqnc which does what is explained here ://wiki.blender.org/index.php/Doc:2.4/Tutorials/Textures/Maps/Creating_a_Heightmap_from_a_Plane)