i’m facing a small problem,
every animated mesh that i import with movement (up/down/left/right) works,
but for some reason when there is rotations involved it does not rotate (it still can move but without rotations)
Let’s say for example a rolling boulder rock, it would move in any direction but not rotate.
Is there something i do wrong when i export or import?
The meshes, i made them in Maya, the pivots are centered like it should.
Maybe i need to check/uncheck some options when i export the .FBX out of Maya
or i need to check/uncheck some options when i import it in to Ue4 ?
Maya Export settings i use :
v Smooth Mesh
v Referenced Assets Content
v Bake Animation , start 1 end 1200 step 1
v Deformed Models v Skins v Blend Shapes
v Cameras v Lights v Audio v Embed Media v Connections v Include Childeren v Input Connections
Ue4 Import Settings i use :
v Import as skeletal , v Import Mesh , Skeleton > None
v Create Physics Assets
v Import Animations , Animation Length > Exported Time
v Import Custom Attribute
v Mats & Textures
I’ve only wrote the setings i use.
Once again, those are only Static Meshes, nothing rigged with bones or something.
If you could help me figure this out, that would be nice.