I have created some assets on blender for a game I would like to make. All of the objects in blender are just static meshes, minus one which is a character with a skeleton.
When importing to UE4 only the skeletal mesh and materials were imported.
I deleted the skeletal mesh from the blend file, tried again and all static meshes imported fine.
Can someone explain why this happened please. And if i want to make more characters with skeletons will i have to make them all on separate blend files (I presume it was the skeletal mesh that caused the problem)?
When Exporting meshes for ue4, it is best to export each mesh as an individual FBX files. In Blender, Select the mesh you want to export then go to File > Export > FBX. Make sure to “check selected objects” to export only what is selected.
To export skeletal Meshes, select both the mesh and the armature.
Although, it’s a shame you have to separate the blend files, as I would like to have a master blend file with all of the game assets in. I guess I still could and then just append each asset to a new, individual blend file…