Hello,
I have split the sheep animations in Blender
I am now wondering how to save the animations individually or just import into UE4??
Hello,
I have split the sheep animations in Blender
I am now wondering how to save the animations individually or just import into UE4??
Hi, Hmm you may want to group those animations into actions, instead of doing a single NLA track for all of them and then splitting them (mostly because I never saw or used that method for Unreal and I have no idea how to do that xD) with actions you just export your file, and all the animations will be right there on Unreal separated, and also would make easier to work in Blender, more organized :3
First, open a new window in Blender and go to the Dope Sheet.
Then, in the bottom left corner of the dope sheet where the name is, change it for an Action Editor,
Now you’ll have a new space with a name, probably “NewAction” or “EmptyAction” or something like that, then your usual F, + and X, with plus you create a new action, with F you force your action is saved and X, if you hit X when your action doesn’t have an F and you only have that action assigned to a single skeleton, the action will be unassigned (a 0 at the left of its name in the list) and will be deleted when closing your Blender scene, so be wary of that.
Now animate inside that action, and give it a name, then you’ll just have to repeat the steps, and you’ll have every animation on a separate action. (notice that if you did your animation as I think you did, that is in a single long track, you can copy the frames from the dope sheet, and paste them in the action (though be sure you have selected in pose mode all the bones you wanna copy the frames from).
Just export as an FBX, import them into Unreal, and all your animations will be there :D.
I hope it helps if it doesn’t explain to me a little more about what you did on Blender, and then I’ll be able to understand your problem better.