Hi dear community, I am struggling with creating a mathematically perfect spline in UE5. So far there is only one way to import splines from Blender to UE5, no solution for 3ds Max. Can someone point me to a direction so that I can bring splines into UE5, with datasmith or any other 3rd party solutions?
There should be a possibility to import 3D splines in formats like dxf/dwg or even KML or shp in datasmith. This can’t be a very complicated update to include, and I imagine it would be an important feature for a lot of developers, myself included. Is this type of feature in the pipeline for future rollout?