Importing Sockets Correctly?

is there a progrem that uses the same rotation style as ue4? im currently using 3ds max but when i import the fbx to ue4 the rotations change. im guessing its because counter clockwise in 3ds max is positive and in ue4 clockwise is positive

either that or it could be somthing to do with what rotation min-max is when importing, depends if ue4 is basing roation on 0-360 or -180 - 180. that could cause problems with importing im guessing

so im just wondering if anyone has had this problem and if they have found a way to import socket rotations accurately

thanks :slight_smile:

I have this same problem in 4.24, some sockets are also importing at the wrong location.

A bit late to the party, but I had a similar issue. What fixed it for me was giving the static mesh a root bone. So basically it look like this;

Root (Bone)  
  MyMesh (Mesh)  
    SOCKET_MySocket (Dummy)  

Not quite sure why this is necessary, might be a technical limitation or an oversight. Hopefully this info may help, though!