is there a progrem that uses the same rotation style as ue4? im currently using 3ds max but when i import the fbx to ue4 the rotations change. im guessing its because counter clockwise in 3ds max is positive and in ue4 clockwise is positive
either that or it could be somthing to do with what rotation min-max is when importing, depends if ue4 is basing roation on 0-360 or -180 - 180. that could cause problems with importing im guessing
so im just wondering if anyone has had this problem and if they have found a way to import socket rotations accurately
thanks