Hi,
I’m new to modelling and Unreal in general. I’m trying to import a model from 3dsMax. I created a skeleton in 3dsMax but when I import it into Unreal I get layers of the model instead of the skeletal structure. I’m sure this is an easy problem but I couldnt make it work. Please give me some tips.
Thanks
Hi Sangratura,
Since you’ve mentioned you are a beginner, I suggest checking out these two links from Autodesk: (One discusses importing animations into 3DSMax vs exporting but addresses “layers” specifically.)
http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WS73099cc142f48755-4607e7cc11b1cfff571-6ef1.htm
http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-1FBC98A3-69CB-44B6-9900-D24A67DB6FC8
You can also export the Mannequin skeletal mesh as an fbx file from UE4 and import that into 3DSMax to examine the proper set up.
-.