Our 3D character modeler gave me a rigged model that looks perfectly fine within 3DS Max, with the skeleton matching perfectly with the mesh, and the skin modifier works. (As we have a few animations already that plays perfectly within 3DS Max). When I import the skeletal mesh and the animation, it results in a very deformed animation, and upon inspection I noticed the bones got scaled down about 8 times smaller than they should be, and we have failed to try and find a solution. Skeletal meshes and animations in UE4 is a new thing to us, so this is very confusing D:.
If anyone could have a look at the FBX model or the 3DS scene file and identify any issues, we will be very grateful.
Here they are in his discretion.