Hi!
I’ve made a very simple mesh with an extremely simple skeleton to have basic ragdoll available on it. Here’s how it looks in Blender:
But when I import it in Unreal, the PhysicsAsset ends-up looking like this:
I’ve made sure my weightpaint was OK
And tried multiple times with different configurations but legs are never working independently, they stay straightly bound to the main body for a reason I ignore.
Does someone have any idea why ?
Thank you very much!