Please be patient with me, its my first time using Unreal. In Maya, i’ve created my model and added a rig to it. Using the FBX exporter, I’ve exported my model along with the rig. When importing to UE4, I get this error: http://i.imgur.com/Ujhd4l5.png
I’ve never rigged or used UE4 before, so any simple answers are welcome/
This is caused by something from the 3D program you are using to create the mesh. Something is not exporting correctly.
My advice is that for a mesh like you are doing-- I’m assuming you want the toilet lid to open and close? A simple animation like this can be done inside of the engine using either a Timeline or a Matinee.
As far as how to get it to export correctly, i can’t really help you here because I don’t know whats going on with your end.
I think this is as far as I can help you, sorry I could not solve this for you!