I am looking for the best place to find information on how to import real world Topography data into Unreal Engine 5. For example, a site that I would consistently use to pull data from is https://opentopography.org/
Are there available tools within UE5 to pull this data in, or does it have to be manipulated into something like a PNG Heightmap first?
Hi @reidj51,
I have been slowly learning UE5 and I just made a video (first one ever) of how to go about what you are trying to do.
Here is a link to Part 1 of the video on YouTube.
Part 2 is there too which is a bit long, but does get there.
A bit late in, but this new plugin saves all the pain 100%. Its free from GitHub for personal use. One of the best tools yet for me. Creates a unique workflow in landscape design. Grabs real-time data from Map Box etc along with textures and creates a landscape within the editor. It is awesome. https://github.com/LandscapeCombinator/LandscapeCombinator
Jeez, wow. I gotta say, this really helped me. I’ve been splitting my head learning this. Definitely helped me out. I ran into issues like spiking but adjusting the altitude to match the real-world helped out tremendously. Happy New Year to you and all.