Hello World,
My name is Christopher. Recently, I was working on a model for my project and I tried to import it into Unreal. However, after the importing setups, the engine just stuck in the process and crash. Could you please tell me what kind of problem this is, and how I can repair it?
Christopher
P.S. The file had both mesh and skeleton. If this is the problem, could you please tell me how could I make separated mesh and skeleton in two different files?
Yep am having an issue as well with characters. The character imports in fine, but when I try to add in animations of the character the engine refuses to select the character skeleton mesh, it will select any other mesh but it will not select the skeleton mesh for the character I just imported in. Even did a save shut down ue4 and reopened same thing. So I tried to import in another character and the same thing is happening.
I managed, finally to import thr characters. The problem was the fact that the character used the subdivision modifier and the solidify modifier(all that are used to blender must know these), and the engine couldn’t import them, occuring to crash. So, I removed the subdivision modifier (and not the solidify one as it seems that without it, the engine removes edges of the character) and the problem was solved