I bought 3d model and it came with pbx file.
I can import it correctly into unreal editor (actually uefn, but that shouldn’t be relevant) and get one mesh, one skeleton and one animation. I can easily drag it onto the scene and animation works properly.
The problem is that it has too many polygons so I imported pbx into blender, reduced polygons to 10% and exported it back to pbx.
Now, when importing this new, minimized pbx into unreal editor, suddenly I get many meshes and animations, seems like each object from the blender became separate object in unreal editor. I would have to assemble the whole thing in the unreal editor but it has around 100 pieces so it’s not a way forward.
What am I doing wrong? Why is the original pbx imnporting as a single mesh and my minimized version is importing as separate meshes?
Any ideas on what I might be doing wrong here? How would you approach this issue?