Hello
So I’d like to import packed maps as part of a usd asset through the Interchange mechanism. This is using the “unreal” Render Context in the USD Translator in UE 5.6.
It appears the default behavior is to import the textures and then assign them to the USDPreviewMaterial set in USDCore that has texture slots for Base Color, Metallic and Roughness etc.
This also works if I change the default material in USDCore to a custom material that has the same name for the texture slots.
What I’d really like to do is use a packed ORM map as part of the usd asset and have this texture import and assign to a texture slot. The texture itself does get imported although it fails to get assigned. I was wondering if there was a certain string matching process going on here and I just need the right parameter name? Or perhaps it’s just not supported as part of the USD translation process?
Anyone happen to know the answer to this, perhaps @UE_FlavienP
Cheers!