Just a quick one, I’m trying to import OBJ model into my unreal engine 4 project from 3ds Max without materials.
When I export it from 3ds Max I un-tick the Export Materials box & Create Mat-Library and then import it into Unreal Engine 4.
I notice the boxes in materials area is greyed out with a tick in it and can’t be un-ticked? Both Import Materials & Import Textures are ticked and I can’t un-tick them?
You see I have lots of little items in my model and I don’t want the textures to come with them. It takes an awfully long time for unreal engine to import them and then the shader to compile them.
Any ideas what I’m doing wrong or if this is the way it is?