I don’t need 50 textures and 50 materials, having only one is the primary goal, but due to timing issues and poor personal knowledge, I’m looking for the fastest way to get this mesh into UE5.1.
It’s a photogrammetric mesh made via DJI Terra software, this software allows you to export the mesh only in .obj as the most common format to the various software out there and other formats like .b3dm, .ply, .s3mb, .i3s for, honestly, I don’t know which software.
Once exported to .obj it divides the mesh into several folders in each of which there is a part of the whole .obj, the related .mtl, and textures which are different based on the part in question.
I initially tried importing these parts one by one into Blender and exporting them to .fbx.
UE5.1 imports them creating one material with all the textures but it doesn’t build nanite so handling all this mesh is not manageable.
Can you have any tips to give? Thanks