Importing new mesh to replace current player mesh?

I have been building my game with a prototype character mesh. I made an updated version and I would like to know how to import it into unreal to replace the old mesh without having to remake the montages, the animation blueprint, etc.

The new mesh was made with a duplicate blender project which has the same skeleton.

Nevermind! Solution was more simple than I had thought.

I just exported the new mesh and overwrote the original .fbx and then used the ‘reimport’ option on the original asset in unreal.

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