I’ve just started playing with UE4 coming from an ArchViz field. Apologies if there’s an obvious answer I’ve overlooked through the search function but given my experience is only in 3ds Max and V-Ray, many of the terms used and the export pipeline are new to me
Basically what I want is to seperate my meshes and unwrap them uniquely in the aim of having a good quality light map. An example would be for a house visualization, I would like to seperate the walls from the Kitchen cabinets to give them their own light maps.
I know that when exporting meshes they need to be set at 0,0,0 and their pivot points adjusted (can someone please tell me why that is so important?). Then I would have a bunch of static meshes clumped together and I’d have to move them to their proper place in UE4 which seems like more work than I’d like to do, and hopefully there’s a better way
Take the attached image for example, and for arguments sake, ignore everything but the purple walls and yellow kitchen. I want to be able to import the purple walls, and yellow kitchen without having to modify their position and keep it as it was in 3ds max. Is there any way I can do this easily?
Any help would be gratefully received, and again, sorry if the answer is right infront of me.