I have successfully imported characters with morph targets into Unreal from 3ds Max. But that was a character which already had morph targets applied.
Now I would like to import morph targets onto an existing character. The documentation claims that this is possible but doesn´t discribe how it is done.
- I had a test character without morph targets in 3ds Max which I imported as a skeletal mesh in to Unreal.
- After that I created several morphs in 3ds Max which I now want to incorporate into the the existing character in Unreal.
Does anybody have a solution for this problem?