Importing models with UDIM ?

Hello everyone !
I cannot find any answer anywhere online, it’s as if no one had ever asked that question before.
How can we use models with UDIM in Twinmotion ?
You can import a model, but there’s no possibility to make Twinmotion understand that it must use several files for each channel in its material. You can only use ONE base color map, ONE metallic map etc…
Is there any workaround for this ? I have several assets that are build this way (and Unreal totally deals with it…) and I just can’t find any solution…

Thank you for your help !