Hello!
So I’m importing a landscape model from 3Ds max, and when I import it, the top of the landscape is
transparent, with random little chunks visible (where the landscape dips lower), while the bottom is normal. I tried searching for this problem, but nothing came up.
PS: I’m a beginner at UE4
Thank you for your time!
Hello OneAndONly016,
This is typically due to the way your normals are facing. Please check, in 3Ds Max, that all your normals are facing up and in the direction that you would expect.
This is a link on how to view and change the direction that normals are facing in 3Ds Max.