Hi all, Im brand new to UE. I have some experience making games in native java, c#, unity and other game programming frameworks. I haven’t had much experience with raw cpp code (although I did dabble with it many many years ago with SFML and SDL - without any success).
Anyway, in Unity I can import a model with a basic humanoid skeleton, I can then simply drag some of the fbx’s I have saved from the CMU Mocap Library, into my Unity project folders. This can then be easily added to the model and called from script or the Animator tool and used to animate my game characters.
I’ve imported a new model into my UE project. The bones have all appeared as expected.
Is it possible, and if so how, to simply import the mocap files; preview them on my imported model; and then call them from a script attached to the gameobject for example when the object is moving forwards, I want to call the walk mocap animation?
Believe it or not, I did search here and on Google for a bit before writing this, but I did not see any clear concise answers to this question (it has certainly been asked a few times but none of them answered eg. Importing BVH/Mocap files into Unreal project - Character & Animation - Epic Developer Community Forums // how to import motion capture files into ue4? - Character & Animation - Epic Developer Community Forums)
A search on official guide (https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/) for “mocap” yields no results.
I am hoping its as simple as Unity Engine and that the mocap files can be dragged into the folder where the mesh/model import is kept and then easily called in script.