Hi,
I made a cube (one face removed) and added a silidifier modifier in Blender.
but when importing (fbx) to UE 5 I see a gap in the corners (edges).
am I missing something obvious. Appriciate the help.
Thanks,
Pavan
Hi,
I made a cube (one face removed) and added a silidifier modifier in Blender.
am I missing something obvious. Appriciate the help.
Thanks,
Pavan