importing mesh (fbx) from XSI

Hello all,

I am new to UE and I am facing a basic problem which I could not find an answer for.
I created simple scene in XSI 2013. It is a simple object built from several cubes.
When I import it to UE, If I don’t use the ‘Import as Skeletal’ option, I get the object as one mesh (It is not divided into parts).
If I use the ‘Import as Skeletal’ option, I get all the parts, but when dragging them to the main view port, I loose the structure of the original object, which
means that I have to re-build the original object.
I couldn’t find instructions for proper export from XSI (actually, there aren’t many parameters to tweak) and/or importing the FBX into UE.

Please advise.

The only way to import such an object is to disable “combine meshes” in the import settings + rebuild it in the UE4 (e.g add it into a blueprint) :slight_smile:
Otherwise you will have to import it as one single object

Hey ,

Thnx for your answer.
I found out that if I disable ‘Combine Meshes’ and select all the separate objects and drag them into the view port, they get into place properly.
I will look for the pipeline, using blueprint.

Cheers
Y.