Hello there,
So I am using UE5 to create a Horror game and since I decided to use Blender for the maps everytime I imported the map and started to play the level to see if it works, I spawned on top of the map or I just fell through the floor.
So if anybody had encoutered this issue I’d like you to reply to this question.
Thanks
Hello @200_by_Yotam !
To be sure I understood the problem correctly. You are trying to create the entire map within blender and then import it into unreal, but when you do the collision of the map doesn’t work properly so you fall off the map or you spawn on top of it rather than within the limits of the map?
Most of the times I worked with blender objects what I did is create only one instance of your models in blender and export them only one item per fbx fbx and then create the level in the unreal engine.
If this is not an option for you you could use 2 other approaches:
-
Import the map as single mesh and then recompute the collision in the unreal engine itself:
Setting Up Collisions With Static Meshes | Unreal Engine Documentation -
Export your models with the “Selected Objects” option from blender. Using this option only the currently selected objects are exported into the .fbx file. Using this technique you could export your objects one by one or in smaller portions (which then are combined into a single model during export) to decrease your meshes sizes and there collision meshes complexities.
I hope that helps let me know if I understood the issue correctly.