I’m inputting The Simpsons Hit and Run Map into UE5. I’ve already exported the textures and exported the meshes as .OBj and put them into separate folders but for some reason, I can’t figure out how to automatically assign the already imported textures (which I have made materials for each one) when I input the .OBj files. If I were to add the materials one by one I would be in my 40s by the time I reach the homestretch.
