Importing Map Textures and Meshes

I’m inputting The Simpsons Hit and Run Map into UE5. I’ve already exported the textures and exported the meshes as .OBj and put them into separate folders but for some reason, I can’t figure out how to automatically assign the already imported textures (which I have made materials for each one) when I input the .OBj files. If I were to add the materials one by one I would be in my 40s by the time I reach the homestretch.

I’m doing the same thing and I have the exact same problem, did you ever figure it out?


i am missing some textures I need Help