Importing many objects - max to ue4

Thank you very much for the answer, Mitchell :slight_smile:

  1. Gotta check Datasmith, so its basically a ‘bridge’ from digital content creation softwares such as 3ds max to unreal engine, am i right? very interesting. thanks for pointing it out!

  2. So the first object will imported as a parent to its components, and we should re-position the components manually to match the 'parent object’s position? im going to check it out right away, but what i get at this point is; my workflow is incorrect, i should arrange my level inside UE4 instead of arranging them in 3ds max and import them all into ue4?

  3. got it. but i wonder if there is hundreds or even thousands of identical objects that need to be instanced, lets say a chairs in a football stadium. isn’t it very tedious task to import single chair, instanced it and arrange them in UE4? can we just instance it in max and import them as instanced objects into UE4?

i really appreciate your time for answering my questions. thanks again.