Hi, I am moving from Unity to Unreal.
I will need to import many models into the project, and each can share same textures and materials.
What I want:
1 All materials to be in one Materials folder
2 All Textures to be in one folder
3 Many models share same textures and materials - I don’t want any duplication, everything should be linked to those two folders
4 It seems every mesh is component is extracted and placed in the same root folder of imported fbx. I have no need for this at all, as I will always use whole fbx actor and not components separately. Is it possible to not extract these meshes separately?
I’m not sure that’s possible currently. As you said if you choose to import textures/materials the engine tends to spit it out in the same folder as your FBX. You may have to just import them manually and setup the materials yourself. Or if you know of any meshes that share meshes you don’t want dupilicated, import those with the materials and the others without. Then you can move the textures/mats into separate folders and clean up the redirects. =)
Hi, I am moving from Unity to Unreal too, or at least I try. However, my issue stops exactly at almost the same point, because I need to migrate an ordered structure of minimum 30k of meshes and textures that have to be linked to unreal materials. And there is no direct way to adopt such folder structures. as a matter of fact unreal puts everything in a folder, or only accepts massive direct drag and drops, where everything has to be open in a folder for unreal to accept it, and afterwards you have to arrange everything manually . in unreal there is not even a checkbox in the mesh import options window that allows applieng your setting to all the other incoming meshes that need to imported, to have at least not that window pop, since the import options are the same for each mesh. And then the next time consuming step: I have to tie every piece of material together by hand?
How am I supposed to get everything in unreal that way, if I have to import each antenna, trash bin and all the debris peaces, cans, vents, fences, benches, and so on > 30k! Then I have 100 clicks and over 5-10 minutes for each object, that has to be structured in unreal as well! There also doesn’t seem to be an addon that allows for a structured mass import and automated standard PBR material generation for each object. etc.
The engine that makes everything possible, but with a workflow from 1998? -.-