I’m having the same issue as well, found this post here that seems to suggest it happens only after you import a mesh with a rotation, save it, close the editor, reopen it and THEN import a new LOD.
Says it should be intergrated into 4.11
I’m having the same issue as well, found this post here that seems to suggest it happens only after you import a mesh with a rotation, save it, close the editor, reopen it and THEN import a new LOD.
Says it should be intergrated into 4.11