I want to import LOD level 1 in the static mesh settings and the LOD level 1 mesh imports 90° on its side.
The meshes are identical, except for less triangles and lower resoultion textures.
I can import them as fbx one after another into my level without rotatiion.
It happens in 4.7.4 Does someone know why that is?
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Could you provide me with some simple reproducible steps in a blank project, as well as the engine version you are working in so I can test this on my end?
I’m having the same issue as well, found this post here that seems to suggest it happens only after you import a mesh with a rotation, save it, close the editor, reopen it and THEN import a new LOD.
hi, I don’t really have the time to make an example map for you now,
The problem occurs when you save the static base mesh, work some more on the level and then later try to import lods when the map is starting to go slow…
The work around hack is to re import the base mesh and directly import the lods BEFORE saving. If you want to ad any lod you need to re import the whole chain of lods and the base mesh without saving. I don’t have access to 4.11, I have used 4.10.1 and 4.10.4
I am attaching an assets and a Test Project below, currently the only way to reproduce this effect would be to alter the Base Mesh in LOD0s original import rotation. However, this behavior has been corrected in 4.11.