In the attached image you can see that there is a layer, called Bip01, which contains several meshes. However, when i import with various settings into Unreal, all these layers inside the Bip01 bone hierarchy are not there in Unreal. Is there maybe an easy fix for this? Do I need 3DSMAX? Is there an import trick in Unreal? Thanks.
Notice the model has not been altered with Blender - comes from Character Studio, just using Blender to show the missing bones.