Importing issue (Blender)

Thanks a lot for you answer, but unfortunately it didn’t work. When I just import it as a normal static mesh, UE4 uses the smoothing I set in Blender. But whenever I choose “import as skeletal mesh”, it doesn’t. Now I tried to import it with “flat smoothing” and UE4 still shows me the smoothed egdes. It’s really weird…

Edit: Triangulating the faces inside Blender didn’t help either. I also created a new, simplier mesh and tried to export it with both exporter versions (FBX 7.4 binary and FBX 6.1 ASCII). Whatever I do, UE4 smoothes all edges and I always get this “The bone size is too small to create physics asset” warning information.
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CotySA just came across your post. We are having a similar issue with our skeletal mesh import and smoothing groups or normals in UE4. It’s been extremely annoying. Did you happen to find any solutions to this?

Meanwhile here’s our thread and Answerhub submissions, no solutions yet from anybody unfortunately so far…

FBX and normals Import going very wrong! - World Creation - Epic Developer Community Forums!