I’m trying to import a static mesh and the related skeleton mesh with some animations from Blender 2.78 into UE4 4.12.5.
It works just fine, but for some reason UE4 doesn’t adopt the smoothing groups I set in Blender. But if I import a static mesh on its own, it does. Even though I get a warning information here, that no smoothing group information was found, UE4 displays the static mesh correctly. Just if the fbx-file also contains the skeleton mesh it just won’t work.
In Blender I just turn on smooth shading and use an edge split modifier without applying it. In the export settings “apply modifiers” is checked though.
Also the reimport function doesn’t seem to work at all for me. UE4 says the static mesh was successfully reimported, but it’s still the old one.
Thanks in advance and best regards!