importing into unreal

Hi, first off, sorry if this is in the wrong place.
I cant seem to find anything that helps me online…
I have made a camera in 3ds max that I need to pivot but it is current set up as 2 objects, the camera and the mount, How do I go about being able to import my camera into Unreal and still be able to pivot the camera, do i have to import 2 seperate objects or can import it as one and have unreal know that the camera is supposed to pivot?


This tutorial should still be able to work. Unreal Engine 4 - Fbx Camera Pipeline Tutorial - YouTube Exporting each separately as an FBX.

Two separate objects is the way to go