Importing Heightmap from UE2 to UE5

Hello,

I’m trying to import part of a map from an old game that’s written in UE2 and I’m having trouble.

Using the UTPackage utility, I converted the .UTX map file to .RAW

Open this file with Ultraedit I found start of the heightmap image.

In the G16ed utility I exported my file to G16 RAW format.

Now I have G16 heightmap image:

Screenshot_2024_08_01-2

But when I try to use this file in a Landscape, a message appears - the file bit depth unknown bit depth use .r16 or r8.

I tried changing it to R16 in Photoshop and resaving it in PNG, but nothing helped. What could be the problem?

The initial file isn’t right, and as written about a billion times do not use photoshop on 16bit files.

As far as how the file looks - are you sure thats even close as to what the map is/was?

Its basically a bunch of steep cliffs and drops to below sea level.
Really it just looks like its not normalized or incorrectly normalized.
Particuarly the center area where it seems like a big valley is suppposed to be seems to have been transformed from a valley to steep cliff dropoffs.

Its possible its right, but its highly unusual.

To view and work 16bit files artistically - which you really should not, ever - use Gimp or Krita or any other program that supposts native 16bit. Ei: NOT photoshop